The party wakes up shackled against the face of a cliff.
They have no memory of how they got here. The skies are ominous with heavy clouds, pouring rain and spewing thunder.
Soon after, a number of harpies come and untie them, dragging their broken bodies on the dirt.
They move them into a rocky, mountainous complex of ravines and crags. They drop them in a stony chamber, within a cave complex.
They are fed at times and left alone.
Deciding to escape, they fight a pair of harpies and overcome them.
In another chamber they find some gold and silver coins, mundane gear, and their own complete inventory they remember having before all this.
They eventually fought all harpies and their leader, managing to free themselves.
The party searched the whole complex, clearing out a final chamber containing bone decoration, a 7-foot-tall stone statue of an unknown warrior, a shaft on the ceiling, a black-boned skeleton tied against the wall, and a sacrificial magical spear of wood and carved bone.
Hidden under the statue was a dug pit with some more gold coins, bones, stones, and a piece of fabric with the Redsea Trading Company insignia on it.
They climbed down the plateau and started walking toward a possible exit.
Crossing this strangely unoccupied series of crags and caves, the party managed to find its way out of this place and into the hills beyond.
The party chose to stay clear of the misty rainforest that lay ahead, and started moving across a line between the mountainous area they left behind and the jungle.
These hilly terrain was for the most part empty, though some foraging was done, and they had to sleep outside under the rain in an unstable makeshift camp.
The following days they kept circling around the jungle, while still foraging what they could and staying clear of the mountains.
Eventually, they had no choice but to start scaling some heights again, straining them to the limits.
Battling the constant soak and relentless wind, they were lucky enough to spend some nights in caves, keeping a limited fire, but staying dry and secure.
Eventually they find out that they cannot escape the jungle, for it now spreads to cover hill and mountain alike, forcing them to enter though they try to keep as close to the cliffs overlooking the sea as possible.
Rooark reveals they are the only survivors left of a nearby wreck of a ship, called Orpheus.
He believes that with their help, they can take the chance of mending the ship as best as possible and attempt to leave. But he will not do so without his son, Gorin, who is held captive by some fey creatures that assaulted them when they asked for help.
He needs the party to go look for him, for the feys know his face and won't hesitate to attack again.
The group gets the mast of another ruined ship, and with work and magic by Oruruk, Orpheus was as repaired as it could be.
The party agrees on the Gorin situation and makes its way back into the jungle, until they reached the Blood Grove.
Trees, grass, and flowers, even the rocks and water, carry a red hue about them, adding to the fact that within that place there was no storm or wind and felt like summer.
Two dryads befriended the pair of duendu and led them deeper within where they met a more imposing figure of their kind.
Gorin was held captive indeed, within the roots of a Dren tree, where she resides.
She, tells a different story; Rooark and his kin came here, brutally hunting and cutting down trees, before the dryads scared them off. The feys managed to snatch the child and keep him, in order to prevent the intruders from marauding again.
The child seems peaceful and the party decides to leave it there.
The dryad leader offers them to stay in the grove for one night of rest, but no more than that.
They accept and the previous two dryads reappeared, feeding them some kind of fruit that sated their hunger for a full day.
The voice says they are to take a bone dagger from this place (which Zezalem offers), and go to Ulma in Belmora (the herbalist). She is to tell them what they need to do. When the deed is done, they must collect the payment of Ulma, and bring it back to the shrine, where they will receive their reward.
She explains that the spirit of Nyree is physically trapped to a monstrous dead tree, somewhere north of here, within the Marked Jungle. She says the spirit causes all the trouble on the island, for it is bitter with anger toward its people for allowing the island to be conquered by the Aes Qintari. They are to go there and destroy the spirit, then return to her.
The party meets Makuru there, the spirit-god of Nyree. He appears as a huge snake with a human head. Several wounds mark his body, and at some part the bone can be seen inside.
Initially the party attacks, but then they get to converse, before either him or the party gets hurt.
Makuru claims that the Twin Sisters came before the Aes Qintari (who Makuru had never heard of). The Twins had an army and a butcher leading them, a man called Zezalem, responsible for the destruction of natural habitats and the death of many animals and local creatures. The Twins then bound Makuru here, to slowly drain his power, for one or two centuries now. Eventually, the people forgot and converted to revering the Twin Sisters.
The next day bells ring and a crowd gathers on the street.
The Reeve appears, as well as the captain and several guards. These guards raise a tall stake and guard it afterwards.
Later, they carry Zezalem out and move him to the top of the stake, where they plunge a metal hook into his back. The priest of Mezharun appeared then with a torch of white flame, and set the wood ablaze. Much to the disappointment and outcry of the locals, Zezalem burned alive at the stake, leaving nothing but bones. The skeleton remained on display for three days.
Orethel seeks solace on the jungle outside the inn, where she goes in trance and has a hallucinatory vision.
She is someplace else, where she sees the world in shades of gray, from pitch black to pale. She is standing on a tall, naked hill, where she can see miles upon miles of black jungle, as far as the eye can see.
The party entered the caves, fighting off some aggressive plant creatures, that Oruruk recognized as a couple of vine blights and a violet fungus.
They find clues and marks that leads them to believe this place was a mine once.
They discover a secret exit from the complex.
While searching deeper, they come across undead for the first time (save for Rathgol). Moving skeletons and bodies of rotting flesh attack them fiercely. Orethel realizes a new power within her, and drives some of them away by her sheer power of will. The party destroys the rest of them.
Looking around, they discover another hidden passage that leads further inside.
They find a chamber with a sealed well and large, orange mushrooms.
Further in and to the right, they find what appears to be a kitchen.
To the left, they discover an area that looks like makeshift barracks, and a number of men inside laying about or playing a game of cards. They saw weapon racks also, beds, a table and chairs, and purple banners with a black skull on the walls.
They decide to lure wait until one comes out, and indeed one does.
They attack him but during the fight he swallows a liquid from a vial, and dies shortly after.
The party do the same to another and force him to talk. He remains solemn and silent, and Taliesin suffocates him when he is certain he won't be of any help.
They fight the rest of the people there, which included warriors, priests and archers.
They obtained two vials of the apparent poison, and another container which they believe to be the antidote.
When the party spent some time in the barracks, a tiefling appeared with a hulking undead beast. He told them to leave this place, and when the party refused, a battle ensued.
After a tough fight, the beast was destroyed and Rathgol died of the many wounds he suffered. The Aes Qintari that apparently controlled the beast, was left alive and Taliesin was obsessed on getting information from him.
While the party licked their wounds and tended to Rathgol, Taliesin took the tiefling in the kitchen and brutally tortured him.
After some time, Rathgol came back to life, but his appearance was severely changed.
At some point during Taliesin's efforts to get information, the spectre of his fey presence appeared and hovered away from him. Oruruk saw that the spirit left the complex and moved into Eastwood and out of sight.
As soon as the spirit left, a white puff of smoke escaped the Aes Qintari's mouth and he died.
The party started to leave, when Taliesin's familiar noticed that they did not know where their last enemies came from.
The party searched the place better, and discovered yet another secret passage that led into a large chamber. The black skull banner was here too, as was a heap of blackened bones, a medium-sized black skeleton and a small-sized white one. A couple of books and a letter were found too, and some stashed items and gold. Also, in this room and elsewhere in the complex, an intricate symbolism was found marked on the floor.
Romilus Aberus was also found, naked and weak, trapped inside a large barrel. He was released and required some immediate rest in order to move out.
During that time, the party discovered a hidden cave with a skeleton wearing a chainmail and some precious stones.
After some time, the party left with the Reeve, and walked through the night for Enpyria.
They reached Crestsong, and arranged with the gaterat for a room for Romilus.
Everyone went to their rooms to rest, and Orethel was charged with guarding a Aes Qintari they captured from the complex.
Apparently, that man managed to loose the ropes on his wrists enough to move his hands and drink the poison he had on him, the party had not discovered.
He died and Orethel summoned Oruruk to inspect him, telling him what happened.
Oruruk discovered that the captive's throat was shut and that he probably suffocated.
Together, they carried him outside and into the jungle, where Oruruk opened up his abdomen and head, checking on his organs and bones. They realize his bones are all black, save for the most part of his teeth, which were still white. They carried the body a bit further into Eastwood, and abandoned him there for the animals.